This would totally have been my App for last week if I'd had time to write it up (and one of the reasons I didn't have time was that I was playing on this app...)
XCOM: Enemy Unknown is a 2012 strategy game based on the earlier XCOM and UFO games. I played XCOM for the first time earlier this year, when it was finally made available on Mac, and was instantly hooked. Your goal is to defend earth against increasingly overwhelming odds as a powerful and technologically advanced alien race invade.
Your time is split between high-level base management, setting research projects, managing the engineering team building items and facilities, and trying to mitigate the general panic which breaks out from alien activity. The rest of the time, you command your squads in turn-based combat against the aliens, with a variety of objectives.
XCOM launched on iPad a few weeks ago, and it makes the jump to tablet VERY well. It's pretty much perfectly designed for a touchscreen (with a few minor annoyances, but I think most of those come from being used to the desktop version). Pretty much all of the original game has made it over intact.
XCOM is addictive partly because it is HARD. There are different options for difficulty, but the fact is that incautious tactics at any difficulty will get your soldiers killed, undoing your hard work in training them, failing you missions, and bringing you closer to losing the game. There is a real sense of working against the odds - the aliens start out vastly better equipped than you, and only seem to continue to possess all the unfair advantages as the game marches on. So when you do execute some excellent tactics that destroys them without taking any damage to your squad, you feel real elation.
For an iPad App, XCOM ain't cheap, coming in a whopping £13.99. I'm pretty sure that's the most I've spent on any one app, definitely a game, but it does feel worth it. This is a full-blown AAA gaming title which just happens to have come over to a tablet. If this sounds like your thing (and, as ever, it's not for everyone), seriously consider picking this up. That said, as with most apps, it will inevitable go on sale at some point, so you could consider waiting. Or pick it up on another platform. I'm not picky. But you won't regret having played this game. Until you're sobbing in the corner that your squad, which you named after all your pet cats, have been brutally killed by Sectoids.
https://itunes.apple.com/gb/app/xcom-enemy-unknown/id639544885?mt=8
My various musings on the Internet, Technology, Games, Books, TV and Films, previously consigned to the comment threads and message boards...
Showing posts with label App of the Week. Show all posts
Showing posts with label App of the Week. Show all posts
Saturday, 20 July 2013
Sunday, 7 July 2013
App of the Week: Trello
Less fancy-gaming fun this time, more function. This isn't just specifically an app - more of an overall service for project management (it's more exciting that it sounds). Trello lets you build index-card style project boards, add details, comments, due dates, etc. to the cards, and move them between lists as required. Simple concept, very versatile.
I've got to give credit to Jack for putting me on to this one. I'm using it for more and more at the moment - it's been my go-to to-do manager at work for a while (To Do, Doing, Done, and some other specific lists), but I now use it to organise stuff for this blog and other writing (Ideas Stack, Pending, Doing, Done), and even now for books/games/films that I want to list/track.
It's a free online service, with excellent apps on iOS and Android - so check it out at www.trello.com.
I've got to give credit to Jack for putting me on to this one. I'm using it for more and more at the moment - it's been my go-to to-do manager at work for a while (To Do, Doing, Done, and some other specific lists), but I now use it to organise stuff for this blog and other writing (Ideas Stack, Pending, Doing, Done), and even now for books/games/films that I want to list/track.
It's a free online service, with excellent apps on iOS and Android - so check it out at www.trello.com.
Saturday, 29 June 2013
App of the Week: Forbidden Island
The full board game of Forbidden Island was featured on Tabletop a month or two ago - I finally got around to catching up on this one, and love the look of the game. Whenever it is mentioned that a game like this has a mobile version (in this case, iPad), I always check it out, but the quality of these tends to be mixed.
Forbidden Island is a fantastic game - an excellent port, it would appear, of the original (though I haven't played it), supporting up to four players - single player if you control multiple players yourself. I'm always slightly skeptical about people's willingness to play these things multiplayer round a tablet (unless you're travelling or something), but it's a fun and mentally challenging game, even single-player. I can see there being a lot of replay value to this, and it's a reasonably quick and complete game.
Check out the Tabletop episode here: http://bit.ly/19K7o6x
Find the game on the App store here: http://bit.ly/13e4jgi
Forbidden Island is a fantastic game - an excellent port, it would appear, of the original (though I haven't played it), supporting up to four players - single player if you control multiple players yourself. I'm always slightly skeptical about people's willingness to play these things multiplayer round a tablet (unless you're travelling or something), but it's a fun and mentally challenging game, even single-player. I can see there being a lot of replay value to this, and it's a reasonably quick and complete game.
Check out the Tabletop episode here: http://bit.ly/19K7o6x
Find the game on the App store here: http://bit.ly/13e4jgi
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Source: boardgamegeek |
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